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Zero to Hero Guide for Creating Savegames in Unity 4 – Json Basics & Json.Net

Learn to create a Savegame for your Unity3D Game with different Serialization - techniques and encrypt it If you ever wondered how to create savegames in uni...
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Platform: Skillshare
Video: 30m
Language: English
Next start: On Demand

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Description

Learn to create a Savegame for your Unity3D Game with different Serialization – techniques and encrypt it

If you ever wondered how to create savegames in unity then this course is for you!

The “Zero to Hero Guide on Creating Savegames in Unity” will teach you best practices for the most basic savegame-solutions like PlayerPrefs, but we will also handle some more advanced topics like Json and Encryption.

In this class you will:

  • Save/Load simple Data with Playerprefs

This course is very project-based and practical, so you will implement the concepts directly in exercises.

For each Concept you will be challenged to implement it yourself, but if you don’t feel up to the task you will also be shown a well explained step-by-step guide how to implement it.

The course also features several Demo-Projects, where you can look up best practice implementations.

Why learn from me?

I have been teaching game-programming for more than 5 years now and as a result I have plenty of experience in what works and what doesn’t when it comes to teaching programming. Also I am a firm believer, that you can only learn the high craft (some might even say art) of programming, by practicing it.

Who is the target Audience?

  • Unity Developers who want to create Simple Savegames

  • Unity Developers who want to create more sophisticated encrypted Savegames

  • Programmers who want to improve their Skills in the Unity3D – Engine

You will learn

You can either continue with your own PlayerPrefs-Project or download the project which is attached to this exercise if you didn’t do the previous Exercice.

Exercise 3 – Nested Classes & Binaryformatter

a) Save the name and the level of the player by using a nested Class and a BinaryFormatter. You can implement this functionality in the Method SaveNestedClass () of SavePlayerLevel.cs.

Hints:

· Again use Application.persistentDataPath, to get a path that is computer- and operatingsystemindependant!

· Don’t forget the System.Serializable – Attribute

b) Load the name and the level of the player by using Nested Classes.

Requirements

There is no prerequisite, anyone can begin this course.. This course is also great for beginners without any Unity 3D knowledge.

This course is for

This course is suitable for beginners.
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Platform: Skillshare
Video: 30m
Language: English
Next start: On Demand

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