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WebGL w/ Unity: The Ultimate Guide to Games in the Browser

Unity3D is the easiest way to deploy HTML5 games! (Easier than three.js, babylon.js, phaser and playcanvas!)
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Content

Platform: Udemy
Video: 3h 49m
Language: English
Next start: On Demand

Table of contents

Description

Fellow code warriors, if you’ve ever considered building 2D or 3D games for the browser, you won’t find a better guide than Rocco’s just completed course on Udemy. Rocco is a gifted instructor and keeps the information flowing at the right pace while maintaining a very practical emphasis.
AND he very thoughtfully avoids confusing users by wearing the same red plaid shirt for every lecture. Check it out!
   – Michael Sample, Director of Engineering @Gliffy
Are you a game developer looking for the ultimate low-friction way to reach a wider audience on the web?
Or are you a web developer looking for a mature development environment for bringing 2D and 3D graphical web applications to life?
Within the first ten minutes of this course, you will be able to build a 3D app and deploy it to a live website. Then you’ll learn the rich history of Unity and the web, and understand how to deploy browser games to various services including:
•Github Pages
•Google Cloud / Firebase
•AWS
•Kickstarter, Patreon, WordPress and Medium and more…
Early in the course, you’ll learn three secrets that will instantly make your game look fantastic in the browser. Then you’ll do a deep dive about how to use images and textures pulled from the web. You’ll learn how to interface with a web search API using CORS and JSON, and we’ll cover how to avoid common errors when exporting your game to WebGL. Finally, you’ll learn how to achieve bi-directional communication between the browser and Unity.
This course is NOT a general purpose Unity tutorial, nor is it a general purpose Web development class. There are plenty of those. This IS an intermediate-level topics course that will spark your imagination with the amazing possibilities of 2D and 3D graphical applications in the browser.
While the earlier lessons don’t require much coding, we will use plenty of C#, Javascript, HTML and CSS in the later lessons. You’ll get the most out of this course if you have some development experience with either Unity or the web. But don’t worry, we’ll go over all the code line-by-line, and I’ll share various resources and documentation with you that will help you create awesome browser-based 2D and 3D apps!
From the instructor:
I have almost twenty years of professional development experience. In the first half of my career I was a professional game developer (Rock Band, The Sims, and many more), and in the second half I specialized in graphical applications for the web (Gliffy diagramming and SIMMER game hosting).
I’ve tried various web-graphics libraries like three.js, babylon.js, phaser and playcanvas. Nothing comes close to the mature development tools contained within Unity3D. I believe we are at the dawn of a new era of rich 2D and 3D experiences on the web, and Unity is the killer app that will make it happen.

You will learn

✓ Deploy a Unity game to the web within the first ten minutes of the course!
✓ Learn where to find free game source code to study and share
✓ Understand the history of Unity and the web and the reasons you’d want to use Unity as a web development tool
✓ Upload games to various services (Simmer, Github Pages, generic web hosting, Firebase and AWS)
✓ Put live browser games on Wordpress, Patreon, Kickstarter, and Medium
✓ Pull images from the web and use them in your games
✓ Interface with a web search API and build a multimedia image search
✓ Build custom WebGL templates and make use of web responsiveness for various resolutions.
✓ Communicate between Unity (C#) to the web browser (Javascript)
✓ Resolve common WebGL errors like CORS, and memory issues

Requirements

• This course uses both C# (Unity) and Javascript / HTML5 / CSS (Web)
• Neither C# nor Javascript knowledge is required, but you’ll get the most out of this course if you’ve done some programming
• Low-level WebGL or WebAssembly knowledge is NOT required
• A passion for learning incredible new technologies IS required

This course is for

• Web Developers interested in 2D and 3D Game Development
• Game Developers interested in deploying their game to the Web
• Anyone who is interested in creating rich multimedia applications that pull data and images from WebAPI’s
Founder at SIMMER.io
Rocco is founder of SIMMER .io, a place for developers to share their WebGL content. WebGL is an open standard on the web that enables 3D graphics in the web browser.
Previously, Rocco was a Senior Developer at TINT where he focussed on frontend development and user experience. He has 15+ years of development experience and has shipped dozens commercial video games and web applications over his career.
He taught Computer Science II and was a teacher’s assistant for Java Enterprise Programming at Rensselaer Polytechnic Institute, and occasionally speaks at industry events such as ForwardJS, HTMLDevConf and Unity Unite.
He’s a volunteer mentor at MissionBit in San Francisco where he teaches public high school students how to begin web programming.
When he’s not writing code or teaching, he enjoys skiing, bike riding and traveling.
Browse all courses by on Coursemarks.
Platform: Udemy
Video: 3h 49m
Language: English
Next start: On Demand

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