– In this course, students will become familiar with all of the fundamentals used to create high-quality videogame props.
– All aspects of the creation process will be covered, everything from creating the low-poly model all the way to rendering a final image.
– Specifically, we will be covering the following processes in depth:
– Creating the low-poly model using reference images within 3DS Max
– Creating the high-poly model using 3DS Max
– UV unwrapping the low-poly model using 3DS Max
– Baking the Normal map using the high-poly model in Substance Painter
– Baking ambient occlusion, thickness, material ID, and curvature maps in Substance Painter
– Texturing in Substance Painter
– Rendering in iRay within Substance Painter
– Various tools and techniques of model creation and texturing will be explored. A strong emphasis is placed on using different techniques to approach similar modeling problems as a means to teach students as many different techniques as possible.
– Time-saving techniques will be explored, such as setting up hotkeys, customizing the interface, and utilizing scripts to accomplish complex modeling tasks quickly.
– By the end of this course, students will have a solid understanding of how to create high-quality videogame props and will be able to apply that knowledge to the creation of their own 3D models.
over the new version of Blender in this complete training from beginner to advanced
4.4
★★★★★ 4.4/5
12,960 students