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Vehicles in Unreal Engine 4

Learn to create wheeled vehicles in Unreal Engine 4
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Content

Platform: Udemy
Video: 4h 37m
Language: English
Next start: On Demand

Table of contents

Description

In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.
This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series.  No C++ is required to get the core product working and this series will focus on blueprint support.

We will be exploring:
•Correctly orientating and rigging our vehicle without using any bones in a DCC tool
•Creating a vehicle blueprint
•Making your vehicle fully drive-able, and giving you the knowledge to tweak it to achieve the desired handling.
•Expanding the blueprint system with some c++ extras
•Exploring how to argument your vehicle with particles, sound effects, and lights

You will learn

✓ Learn how to implement the PhysXVehicles plugin to power your wheeled vehicles

Requirements

• A basic understanding of Blueprints
• A vehicle 3D model you wish to use to follow along with
• In one section, we use C++ to expand whats available, so if you wish to follow that part, visual studios will be needed.

This course is for

• Unreal Engine developers looking to add vehicles into their game
Unreal Engine Technical Director
Im Daniel, I have been working with the Unreal Engine for almost 12 years now, and spent the majority of that employed as a Unreal Technical Director, working with the Film Industry. I have also worked on a number of games, arch-vis, VR and AR projects, and various other mediums.  I love to teach and share what I have learned, and help developers who may be experience the problems I also went through.
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Platform: Udemy
Video: 4h 37m
Language: English
Next start: On Demand

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