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Unreal Engine Octahedral Impostors and How to make LODs

Optimize assets in UE4 to generate LODs and create great LODs! Increase FPS of Unreal Engine with impostors LOD
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Content

Platform: Udemy
Video: 5h 59m
Language: English
Next start: On Demand

Table of contents

Description

In this course, I will teach you how to optimize your StaticMesh from LOD0 to your last LOD in UNREAL ENGINE and stay as close to the original as possible without any strange transition. In the end I will show you how to generate Octahedral Impostors in UE4 and put in your last LOD, optimizing your assets as much as possible and gaining a lot of FPS performance in your Unreal Engine game.
The ImpostorBaker plugin created by Ryan Brucks will be used in a version of mine modified to accept Unreal Engine 4.22, 4.23, 4.24, 4.25+. An exclusive version is present in this course along with a new map to create our Impostors more easily and accurately.
We will practice to the maximum the creation of our Octahedral Impostors and show some important configurations and tips to make it as equal as possible.

The course is divided into several sections:
•We will create the impostors for various assets of the Kite Demo, Brushify, Michael Gerard assets course, Koolala Snow Scene, Modular Cliff.

•We will learn how to optimize LODs by creating from scratch, using only the tools of the Unreal Engine, tips on how to facilitate our work by reusing LODs settings for other assets, and comparing our lod with the old lod.

•We will create our final impostor after several training sessions, and we will create it after creating our LODs and using our last lod to have a smooth transition between all the LODs from the densest mesh to the impostor.

You will learn

✓ How to create better LODs in UE4
✓ How to create Octahedron Impostors for Unreal Engine
✓ Optimize assets to gain more FPS in Unreal
✓ Step by step guide about how to create LODs for your assets in Unreal Engine
✓ Good habits and practices for creating and finishing a LOD with Impostor

Requirements

• Unreal Engine 4.25 installed

This course is for

• Unreal Engine users, Game Developers, Students
Game Developer, former in IT, 3D Artist.
Hello my name is Luciano and since 2011 I use Unreal Engine as the main engine to learn how to create games, I am Brazilian so it was a long time to learn English, and the best practices for game development, I ended up learning several areas of development, but since 2019 I’ve been trying to specialize in just one vegetation and optimization for games.
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Platform: Udemy
Video: 5h 59m
Language: English
Next start: On Demand

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