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Unreal Engine: Open World Landscapes

Master Unreal Engine's Landscape editing tools to create massive environments like in "Breath of the Wild"
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Content

Platform: Udemy
Video: 15h 46m
Language: English
Next start: On Demand

Table of contents

Description

In this game design course, you’ll learn how to use Unreal Engine’s Landscape and Foliage Editing tools so that YOU can build open world environments like seen in “Legend of Zelda:  Breath of the Wild.”  Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!
This course contains over 110 fun-to-follow video lessons.  You’ll learn how to:
•Download, install, and setup a project in the Unreal Engine
•Create a new landscape
•Import existing (real world!) landscapes
•Stitch together multiple landscapes to create massive open worlds
•Sculpt mountains, valleys, plateaus, and caves
•Create a landscape material
•Paint landscape surfaces with mud, grass, rock, or snow textures
•Utilize Blueprint Brushes to sculpt and paint a landscape
•Spawn different visual and audio effects based on the surface type a character is traveling upon
•Populate a landscape with grass, flower, bush, or tree foliage
•Populate a landscape with road, fence, and river splines
•Use numerous Sculpting and Foliage tools within Unreal (including Procedural Foliage tools!)
•Create a day / night cycle
•Add fog & God rays
•Stream sections of your Open World in and out
•Visually profile and debug your landscape’s performance
•And more!
With the knowledge gained in these video lessons, you will have the necessary skills to start building your OWN open world environments!

You will learn

✓ How to download, install, and setup a project using the Unreal Engine
✓ How to create new landscapes
✓ How to import existing (real world!) landscapes
✓ How to stitch together multiple landscapes to create massive open worlds
✓ How to sculpt mountains, valleys, plateaus, and caves
✓ How to paint a terrain with mud, grass, rock, or snow textures
✓ How to spawn different visual and audio effects based on the surface type a character is traveling upon
✓ How to populate a landscape with grass, flower, bush, and tree foliage
✓ How to populate a landscape with road, fence, and river splines
✓ How to create a day / night cycle
✓ How to add God rays and fog
✓ How to visually profile and debug your landscape’s performance

Requirements

• SUGGESTED: Basic computer knowledge
• SUGGESTED: Desktop PC with Windows 7 (or later) 64-bit – OR – a Mac with Mac OS X 10.9.2 or later
• SUGGESTED: 8 GB RAM
• SUGGESTED: Quad-core Intel or AMD processor
• SUGGESTED: DirectX 11 compatible video card
• SUGGESTED: Unreal Engine version 4.23 or later

This course is for

• Beginner Game Designers interested in creating open world games
• Beginner Level Artists interested in crafting realistic outdoor environments
• Beginners looking to expand their knowledge of Level Design
• Beginners looking to expand their knowledge of Unreal Engine’s tool sets (Landscape & Foliage Tools especially)
Unreal Authorized Instructor
Greg Wondra is an Unreal Authorized Instructor and 12 year video game design veteran.  He’s worked for companies such as 2K Sports, KingsIsle Entertainment, and Nickelodeon.  Working credits include:
 – Wizard 101 (PC)
 – Lost Planet 3 (360, PS3, PC)
 – MonkeyQuest (PC)
 – Sports Champions (PS3)
 – Major League Baseball 2K5, 2K6, 2K7, 2K8 (various consoles)
 – SpongeBob Moves In (Mobile)
 – Grub Guardian (Mobile)
Working in the gaming industry has been a lifetime dream filled with rare opportunities.  He’s had the good fortune to have directed LeBron James and Derek Jeter in motion capture sessions in his gaming career.  Additionally, Greg led the design of “Sports Champions”…the first game ever released for the PS Move hardware.
“Mr. Wondra” has worked as the Video Game Design instructor at the Regional Occupational Center in Bakersfield, CA where he teaches a full year course on game design using the Unreal Engine.

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Platform: Udemy
Video: 15h 46m
Language: English
Next start: On Demand

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