This course teaches students how to build a template for a side scrolling shooter (shmup) game and then further build on this by adding a level of polish to the finished template. Students will learn to utilise Blueprints with Unreal Engine 4 as well as some important concepts which have started being referred to as “Game Feel” or “Juice”.
If you have an interest in using UE4 to develop games, learn to program using Blueprints, take a look at a classic arcade style game and learn some important techniques and theories behind making your game stand out from the rest then this course is for you.
I’ve attempted to structure this course in a way that will allow someone who’s never used UE4 to follow along and learn to navigate the interface as we progress, thus better using your time by avoiding interface specific lectures and allowing the knowledge to become more quickly ingrained via the practical use of everything you learn.
After covering some of the beginner level content and the interface is familiar the course will progress to cover some more in depth concepts behind Blueprinting and programming such as the powerful benefits inheritance can provide, randomisation and simple procedural generation.
By the end of this course you’ll have obtained an understanding of the entire development pipeline required to begin prototyping your own ideas. We start from an empty project and cover aspects including some of the ways you can import and adapt assets such as models and textures, techniques to pull content from other UE4 projects and how to implement audio and particle effects to your game.