✓ Unity 2D Game Development For A Farming RPG to create the core systems for a Stardew Valley type game.
✓ Intermediate level course will show you how to build a sophisticated game by creating complex Unity components using C# scripting.
✓ 43 Hours of in depth tutorials and includes the full completed project with save points after every lecture.
✓ Set-up the Player game object in a multi-level hierarchy, and implement movement and animations using events.
✓ Use multiple tilemap layers to build game scenes which give a sense of depth.
✓ Use Cinemachine to create a camera to follow the player and remain within the scene bounds.
✓ Build comprehensive item and inventory systems using scriptable objects and prefabs.
✓ Build an inventory bar UI that allows the player to pickup, drop and re-arrange items.
✓ Implement a game time system and UI that generates time related events.
✓ Create a scene manager that loads and unloads scenes as the player moves between them.
✓ Use C# Interfaces to define the properties and methods gameobjects should implement to save their game state as the player moves between scenes.
✓ Use hidden tilemaps to store grid properties, such as, where the player can drop items or dig.
✓ Implement a variety of tools that the player can use, such as a hoe to dig ground and an axe to chop down trees.
✓ Build an object pool to re-use objects.
✓ Create a VFX Manager and build particle effects.
✓ Implement a configurable and flexible crop system covering the planting, growing and harvesting of crops.
✓ Create a Pause Menu that provides a full inventory management screen, save game and quit options.
✓ Build sophisticated save and load game functionality that uses C# interfaces and binary serialisation.
✓ Implement functionality to fully customise your game characters appearance.
✓ Create sophisticated AStar pathfinding for the game NPCs and time based movement schedules.
✓ Implement player sounds, ambient sounds, and game music.
✓ Create a Day and Night lighting cycle for the game – using a lighting schedule configurable by season.
• *** Please do not buy this course if you are an absolute beginner! This course doesn’t cover C# and Unity basics, for example, constructing animation clips from sprites and setting up basic animator controllers. The last thing I want is for you to be frustrated and leave a negative review because you don’t have the required basic knowledge to follow the lectures. This is an intermediate course and you need the required skills listed below. I of course would love you to enrol in the course, but if you don’t have these skills start with some beginner courses and then come back once you have built a few games and have a good level of knowledge of C# and Unity. ***
• Intermediate Unity Development Skills – you should have built a few Unity prototypes or games before.
• Good knowledge of the Unity editor, and how to use it’s main features.
• Good knowledge of C# scripting and the fundamentals of object oriented programming.
• Good knowledge and understanding of some of the main Unity API classes and C# system classes.
• The willingness to look up anything you are not familiar with in the Unity scripting manual or C# resources online.
• Install the free Unity 3D game engine software and Visual Studio Community Edition.
• Install the free SourceTree git client to help follow along with the provided completed Unity project and the branches that correspond to completed lectures.
• Intermediate Unity Developers who want to extend their skills and knowledge using a full project based course.
• Existing Unity developers who are fans of Stardew Valley or Harvest Moon and want to build their own Farming RPG.
• A Unity developer who has previously built some prototypes or games and wants a challenging project course to level up their skills.
Are you passionate about game development? Well, if you are, welcome to my Udemy courses! My interest in game development started over 40 years ago when I had my first computer – a Tandy TRS-80. This was soon followed by a Sinclair Spectrum and other micro computers of that era. I had my first game commercially published in 1983 while I was still at school. My career took me into corporate business software development and project management. Over the last few years I have discovered the Unity game engine with C# scripting, picking up my interest in game development where I left off all those years ago…. and wow, haven’t things changed! The tools available to the budding game developer now are just fantastic and incredibly powerful. I wish you every success on your game development journey and hope you find it as interesting as I do.