Have you ever created a game prototype that was really cool but as you have started building on it every new feature seemed to introduce bugs in the old code? Or maybe this 1 feature that you had in mind and thought as being 2h of work to implement ended up taking 2 weeks?
If this sounds familiar I encourage you to take a look at this course. In this course we will learn best practices for programming games. We will focus on the general game structure, code structure and how to use design patterns in our game to solve different issues that will arise. By using Unit Tests we will create some degree of certainty that our code will run as it should even after adding new features and refactoring the previously written code.
Those are mostly overlooked topics in most courses on how to create games. There is a reason for it. They show you how to create a prototype. Your game prototype must be created fast, can be crude and can have bugs. It’s role is to get you feedback if your game idea is promising.
My goal in this course is to give you an idea about broad range of topics mainly connected with programming. On an example of a city builder game we will look at how to use different design patterns, create unit tests and refactor the previously written code to account for the new features that we want to introduce into our game.
After receiving a couple of reviews I can see that sometimes I can go too fast through some aspects and I don’t explain some more basic concepts of the code. Please take this into consideration that some intermediate knowledge of C# and a good understanding on how Unity editor works is crucial for you to get the most out of this course.
I hope that I can help you improve your coding skills where it comes to game development. At the same time I am sure that not everyone will be satisfied with my delivery and the quick pace at some points. Please know that you have 30 day to apply for a refund. I don’t want anyone to feel dissatisfied with their purchase.
*This course is made using Unity 2019. You should be able to follow along using latest LTS (long term support) version of Unity 2019.