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RPG Inventory Systems Asset Pack: Behind The Scenes

Review and integrate an RPG-Style Inventory System. All Code Base Provided As A Flexible Asset Pack
4.5
4.5/5
(537 reviews)
8,830 students
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9.4

CourseMarks Score®

10.0

Freshness

8.0

Feedback

9.5

Content

Platform: Udemy
Video: 8h 52m
Language: English
Next start: On Demand

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Detailed Analysis

CourseMarks Score®

9.4 / 10

CourseMarks Score® helps students to find the best classes. We aggregate 18 factors, including freshness, student feedback and content diversity.

Freshness Score

10.0 / 10
This course was last updated on 8/2021 .

Course content can become outdated quite quickly. After analysing 71,530 courses, we found that the highest rated courses are updated every year. If a course has not been updated for more than 2 years, you should carefully evaluate the course before enrolling.

Student Feedback

8.0 / 10
We analyzed factors such as the rating (4.5/5) and the ratio between the number of reviews and the number of students, which is a great signal of student commitment.

New courses are hard to evaluate because there are no or just a few student ratings, but Student Feedback Score helps you find great courses even with fewer reviews.

Content Score

9.5 / 10
Video Score: 8.9 / 10
The course includes 8h 52m video content. Courses with more videos usually have a higher average rating. We have found that the sweet spot is 16 hours of video, which is long enough to teach a topic comprehensively, but not overwhelming. Courses over 16 hours of video gets the maximum score.
The average video length is 4 hours 30 minutes of 86 C# courses on Udemy.
Detail Score: 9.8 / 10

The top online course contains a detailed description of the course, what you will learn and also a detailed description about the instructor.

Extra Content Score: 9.9 / 10

Tests, exercises, articles and other resources help students to better understand and deepen their understanding of the topic.

This course contains:

2 articles.
11 resources.
0 exercise.
0 test.

Table of contents

Description

Using Unity 2019.3, we’ll show you how to include an inventory system for any of your projects that require items to be picked up, dropped, moved and equipped!
This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.
This course is the second in our RPG series, you don’t need to have completed the first part of the RPG Series (the RPG Core Combat course) but it will give you an advantage if you already have.
By enrolling in this course you will have access to the completed Inventory system as an asset pack which you can import into your existing project. We will also take you step-by-step through the process of using, modifying, improving and understanding the code that drives the asset pack.
Please note, this course follows a different format. Rather than building the inventory system from scratch, line-by-line, we will provide you with our code and then explain how the code works so that you understand it fully. This is an approach that works well for folks who are already competent with Unity and C# and wanting to “get to the answer” more quickly.
Although this course is part of our RPG series, you can use the inventory system for any of your projects that require items to be picked up, dropped, moved and equipped.
In this course we will cover the following systems:
•The click-to-pickup and the runover-to-pickup systems
•The dropping system
•The tooltip overlay system
•The stackable item system
•The equipping system
•The saving and loading system
The course covers many advanced programming principles and goes into great depth to discuss good code architecture practices. We cover Interfaces, Virtual Methods, the debugging tool and many more things that aren’t covered in our beginner courses.
You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Check out our reviews to see how people love this feature.
Building an RPG is an amazing way to level-up your game development skills, so why not join us and get started improving your game development right now?

You will learn

✓ How to implement and lay out your inventory UI (user interface) so that the panels, buttons, slots and icons make sense.
✓ How to use useful UI components like the Scroll View Asset and the Grid Layout Group to more easily structure your inventory UI.
✓ How to use the drag-and-drop system so that players can pick up inventory items and move them to other slots, or drop them into the world.
✓ How to use a pickup system with scriptable objects providing the data for specific inventory items.
✓ How to use and modify the equipping system so that players can equip weapons and armor from their inventory.
✓ How to interface between what the player sees on screen in their inventory and what your backend system knows should be the appropriate information stored in the inventory.
✓ How to use and modify a tooltip system that gives the player information about their inventory items.
✓ How to make items stackable so that if a player has more than one of an item it only takes up one inventory slot and displays how many items have been stacked.
✓ How to refactor your code so that when a new feature is added, it propagates to all areas of your project without breaking your game.
✓ How to build a user interface mockup in Unity before your functionality is in place.

Requirements

• You should be able to write basic C# (loops, conditionals, components, etc)
• Some familiarity with Unity’s APIs is helpful.
• You should know your way round Unity’s editor.
• We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a pre-requisite.

This course is for

• This course is for intermediate Unity users who want to create their own Inventory System.
• Our Complete Unity Developer course provides the perfect pre-requisite.

How much does the RPG Inventory Systems Asset Pack: Behind The Scenes course cost? Is it worth it?

The course costs $17.99. And currently there is a 81% discount on the original price of the course, which was $94.99. So you save $77 if you enroll the course now.
The average price is $29.2 of 86 C# courses on Udemy.

Does the RPG Inventory Systems Asset Pack: Behind The Scenes course have a money back guarantee or refund policy?

YES, RPG Inventory Systems Asset Pack: Behind The Scenes has a 30-day money back guarantee. The 30-day refund policy is designed to allow students to study without risk.

Are there any SCHOLARSHIPS for this course?

Currently we could not find a scholarship for the RPG Inventory Systems Asset Pack: Behind The Scenes course, but there is a $77 discount from the original price ($94.99). So the current price is just $17.99.

Who is the instructor? Is Sam Pattuzzi a SCAM or a TRUSTED instructor?

Sam Pattuzzi has created 9 courses that got 73,768 reviews which are generally positive. Sam Pattuzzi has taught 832,284 students and received a 4.7 average review out of 73,768 reviews. Depending on the information available, Sam Pattuzzi is a TRUSTED instructor.
Software Engineer and Instructor at GameDev.tv
I wrote my first game when I was 14 and ever since, programming has been a key part of both work and play in my life. I studied Computer Science at the University of Cambridge where I also taught undergraduates. Before becoming an instructor, I had years of industry experience working as a freelance software engineer working with startups in a wide range of industries.

For me, Udemy is the opportunity to combine my passions for teaching and programming.

9.4

CourseMarks Score®

10.0

Freshness

8.0

Feedback

9.5

Content

Platform: Udemy
Video: 8h 52m
Language: English
Next start: On Demand

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