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Procedural Race Tracks – Houdini 17.5/18 and Houdini Engine

Create a full Procedurally built Level with Houdini 17.5, Houdini Engine, Unity 3D & Unreal Engine 4
4.8
4.8/5
(403 reviews)
2,736 students
Created by

9.3

CourseMarks Score®

8.1

Freshness

9.5

Feedback

9.8

Content

Platform: Udemy
Video: 23h 57m
Language: English
Next start: On Demand

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Detailed Analysis

CourseMarks Score®

9.3 / 10

CourseMarks Score® helps students to find the best classes. We aggregate 18 factors, including freshness, student feedback and content diversity.

Freshness Score

8.1 / 10
This course was last updated on 6/2020.

Course content can become outdated quite quickly. After analysing 71,530 courses, we found that the highest rated courses are updated every year. If a course has not been updated for more than 2 years, you should carefully evaluate the course before enrolling.

Student Feedback

9.5 / 10
We analyzed factors such as the rating (4.8/5) and the ratio between the number of reviews and the number of students, which is a great signal of student commitment.

New courses are hard to evaluate because there are no or just a few student ratings, but Student Feedback Score helps you find great courses even with fewer reviews.

Content Score

9.8 / 10
Video Score: 10.0 / 10
The course includes 23h 57m video content. Courses with more videos usually have a higher average rating. We have found that the sweet spot is 16 hours of video, which is long enough to teach a topic comprehensively, but not overwhelming. Courses over 16 hours of video gets the maximum score.
The average video length is 12 hours 40 minutes of 335 Unity courses on Udemy.
Detail Score: 9.8 / 10

The top online course contains a detailed description of the course, what you will learn and also a detailed description about the instructor.

Extra Content Score: 9.5 / 10

Tests, exercises, articles and other resources help students to better understand and deepen their understanding of the topic.

This course contains:

0 article.
31 resources.
0 exercise.
0 test.

Table of contents

Description

Have you ever wanted to speed up your level creation using Procedural Techniques?  Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications?  Then this course is for you!
Throughout this course we are going walk through every step of the way so it is not confusing at all.  You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.
The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets.  Once armed with that new knowledge we move onto the next level and start building out our Track tools.
With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV’s, the Track bumpers, and the Track Guard Rails.  Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail.  This will begin to open up the power of using Proceduralism in your game productions.
With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine.  We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. 
Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine.  We look at how to utilize Unity’s Detail object system with Houdini Engine and how to use Unreal’s  grass system.
To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. 
This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!
If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!

Note:  Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine.  An Indie License or above is required.  But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ.

You will learn

✓ Procedural Modeling in Houdini 17.5
✓ Houdini Engine for Unity 3D and Unreal Engine 4
✓ Create Houdini Digital Assets in a Production proven way for Games
✓ How to use Houdini to create Procedural models to save you time during you game productions
✓ How to Set up HDA’s in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more!
✓ How to Scatter large amounts of Foliage onto your Terrains
✓ How to use Houdini Engine and Unity’s Tree Prototypes
✓ How to create Textures with Houdini

Requirements

• A Basic Knowledge of Unity or Unreal
• A basic Understanding of the Houdini User Interface
• A familiarity of creating models and textures for Game Development
• A desire to start using Houdini Engine to create Procedural Models
• A desire to create Procedural Levels for Games

This course is for

• Beginning Level Designers
• Unity 3D users wanting to automate their Level Creation processes
• Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine
• Individuals wanting to learn everything about how to use the Houdini Engine
• Individuals wanting to boost their Houdini skill sets

How much does the Procedural Race Tracks - Houdini 17.5/18 and Houdini Engine course cost? Is it worth it?

The course costs $16.99. And currently there is a 82% discount on the original price of the course, which was $94.99. So you save $78 if you enroll the course now.
The average price is $15.3 of 335 Unity courses on Udemy.

Does the Procedural Race Tracks - Houdini 17.5/18 and Houdini Engine course have a money back guarantee or refund policy?

YES, Procedural Race Tracks – Houdini 17.5/18 and Houdini Engine has a 30-day money back guarantee. The 30-day refund policy is designed to allow students to study without risk.

Are there any SCHOLARSHIPS for this course?

Currently we could not find a scholarship for the Procedural Race Tracks - Houdini 17.5/18 and Houdini Engine course, but there is a $78 discount from the original price ($94.99). So the current price is just $16.99.

Who is the instructor? Is Indie - Pixel a SCAM or a TRUSTED instructor?

Indie – Pixel has created 9 courses that got 3,605 reviews which are generally positive. Indie – Pixel has taught 56,698 students and received a 4.6 average review out of 3,605 reviews. Depending on the information available, Indie – Pixel is a TRUSTED instructor.
Technical Artist / Programmer / 3D Artist
I began this whole journey through art. When in high school I developed a very strong interest in drawing and 2D animation. From there I began to get enveloped into the work of 3D. After Graduating High school I attended the Art Institute of Seattle. There I gained my AA degree in Computer animation. I interned at Surreal Software, then moved onto working on the very first version of Xbox at Microsoft. I worked on NFL fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked at Activision, again at Microsoft, my own companies Creative TD and Ozone Interactive, and am now exploring Interactive Arts experiences  at Indie Pixel. There have been many things along the way but my love is in 3D, real-time arts, shaders, procedural content creation, math, modeling, texturing, and helping others through teaching.Show moreShow less

9.3

CourseMarks Score®

8.1

Freshness

9.5

Feedback

9.8

Content

Platform: Udemy
Video: 23h 57m
Language: English
Next start: On Demand

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