If you are interested in quickly developing an amazing top down RPG while learning tricks of the trade to speed up your workflow in Unity, or just looking to learn how to use the engine to its full potential then you’ve come to the right place.
In this Unity course, you will:
•Detect collisions, receive user input, and create player movements
•Use the Animator and animations to save precious coding time
•Use the new Tilemap system
•Collect and destroy game objects
•Navigate the Unity Engine
•Use C# Inheritence