In this course you will learn how to create a helicopter controller from scratch. You will learn how to create the physics necessary to generate realistic and arcady helicopter flight mechanics. You will also learn how to set up your Unity project in efficient ways, how to create Editor Scripts, and how to use the Unity Rigidbody to its fullest.
You also receive two helicopter models and the contents of the Unity project, to give you a head start on your helicopter games!
By the end of the course you will have gained knowledge about Helicopter physics, unity project organization, C# programming, Unity VFX, how to create a weapon system, how to create a camera system, how to create an audio system, and much more! Enroll today and start flying the friendly skies in you very own helicopter!
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Intro to Unity 3D Physics: Helicopters
Learn how to create Helicopter physics for Games with Unity 3D and C#!
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This course contains:
Table of contents
Description
You will learn
✓ You will have a complete code base to develop any type of Helicopter controller
✓ You will better understand why helicopters fly and the physics behind them.
✓ You will Learn the Beginnings of Editor Scripting
✓ You will learn how to set up a flexible Input System
✓ You will learn about C# concepts such as Inheritance, Interfaces, Properties, and Namespaces
✓ You will gain a better understanding of Organizing your Unity projects
✓ You will gain an insight of how to begin to plan out a Unity Project or Unity System
✓ You will learn to build a re-usable Weapon System
✓ You will learn how to build two types of cameras with re-usable code
Requirements
• Unity 2017 to Unity 2018 is required
• A Beginner Level Understanding of C
#
This course is for
• A unity user who would like to gain a better understanding of Unity’s Rigidbody
• Anyone who is interested in wanting to build a Helicopter game in Unity
• Anyone interested in learning how to make a Desert Strike type Game
• A beginning Unity user who wants to know more about Project Organization and Editor Scripting
How much does the Intro to Unity 3D Physics: Helicopters course cost? Is it worth it?
Does the Intro to Unity 3D Physics: Helicopters course have a money back guarantee or refund policy?
Are there any SCHOLARSHIPS for this course?
Who is the instructor? Is Indie - Pixel a SCAM or a TRUSTED instructor?
very strong interest in drawing and 2D animation. From there I began to get enveloped into the work of 3D. After Graduating High school I attended the Art Institute of Seattle. There I gained my AA degree in Computer animation. I interned at Surreal Software, then moved onto working on the very first version of Xbox at Microsoft. I worked on NFL fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked at Activision, again at Microsoft, my own companies Creative TD and Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things along the way but my love is in 3D, real-time arts, shaders, procedural content creation, math, modeling, texturing, and helping others through teaching.
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