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How to Program Voxel Worlds Like Minecraft with C# in Unity

A comprehensive guide to blocky mesh building for procedurally-generated worlds like those found in Minecraft.
4.7
4.7/5
(1,468 reviews)
7,708 students
Created by

9.8

CourseMarks Score®

10.0

Freshness

9.5

Feedback

9.4

Content

Platform: Udemy
Video: 6h 24m
Language: English
Next start: On Demand

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Detailed Analysis

CourseMarks Score®

9.8 / 10

CourseMarks Score® helps students to find the best classes. We aggregate 18 factors, including freshness, student feedback and content diversity.

Freshness Score

10.0 / 10
This course was last updated on 8/2021.

Course content can become outdated quite quickly. After analysing 71,530 courses, we found that the highest rated courses are updated every year. If a course has not been updated for more than 2 years, you should carefully evaluate the course before enrolling.

Student Feedback

9.5 / 10
We analyzed factors such as the rating (4.7/5) and the ratio between the number of reviews and the number of students, which is a great signal of student commitment.

New courses are hard to evaluate because there are no or just a few student ratings, but Student Feedback Score helps you find great courses even with fewer reviews.

Content Score

9.4 / 10
Video Score: 8.5 / 10
The course includes 6h 24m video content. Courses with more videos usually have a higher average rating. We have found that the sweet spot is 16 hours of video, which is long enough to teach a topic comprehensively, but not overwhelming. Courses over 16 hours of video gets the maximum score.
The average video length is 4 hours 30 minutes of 86 C# courses on Udemy.
Detail Score: 9.7 / 10

The top online course contains a detailed description of the course, what you will learn and also a detailed description about the instructor.

Extra Content Score: 9.9 / 10

Tests, exercises, articles and other resources help students to better understand and deepen their understanding of the topic.

This course contains:

7 articles.
55 resources.
0 exercise.
0 test.

Table of contents

Description

Did you know that there is not one single cube used in Minecraft? Have you ever looked at Minecraft and wondered, “How did they build it?” – a great thing to ponder, it is.  If you haven’t and think that programming a whole bunch of cubes is child’s play, then think again. On the surface Minecraft looks as though it would be a simple world to recreate in Unity. Start placing cubes around a scene and see how far you get before the frame-rate grinds to a mind-numbing halt.  So wonder and fret no longer, as this course reveals the secrets of programming and rendering procedurally-generated voxel worlds, like Minecraft, with C# in Unity.
In this course, Penny teaches all the invaluable skills you will require to build a blocky world from scratch using her internationally acclaimed teaching style and knowledge from over 25 years working with games and graphics.  But hold on tight as you’ll be taken on a journey across the computer graphics realm as it is taught to post-graduate university students. Through detailed descriptions and hands-on workshops examining all you need to know about 3d data structures, building meshes from scratch, using noise algorithms to generate terrain features and caves, and texturing blocks you will be programming your own world in no time.
Learn how to program and work with:
•voxels
•custom built polygons and meshes
•vertices and normals
•UV mapping
•texture atlases
•Perlin noise
•infinite terrain generation
•loading and saving data
Contents and Overview
After getting a little experience in why it’s such a bad idea to build a Minecraft type world using cubes, you’ll start following along with Penny, exercise after exercise, toward the end of building your very own and unique blocky terrain.
You’ll begin by dissecting a cube and examining its fundamental parts from vertices, to normals, to texture mapping.  Armed with this knowledge, you will then begin writing code that redefines the cube and makes it far more efficient to draw as a terrain component.  You’ll then bring these pseudo-cubes together to form chunks, to optimise rendering performance. Once you’ve worked on creating a solid world of chunks you will then learn about smooth noise and a little fractal geometry will be introduced to assist you in carving out realistic landscape features including caves.
With terra-firma to stand on, you’ll next add a player character and start exploring the new world.  To prevent you falling off, you will also start working on the logic to build the world around you in real-time, out to infinite boundaries.
When you are done with exploring, it will be time to start digging and building.  It’s in this part that you will learn how to add and remove blocks at the click of a button to further mould the terrain to your liking. 
Finally, you’ll cover the dynamics of adding flowing water, falling sand and start working on the logic for creating your very own biomes.
What students are saying about this course:
•Hi! I wanted to thank you and compliment you for the Minecraft Unity course. I’ve been a (web) programmer for 20 years. After so long creating somewhat boring work I’m excited to make games. My interest is in creating procedurally generated, complex worlds. Learning about Minecraft, therefore, seemed like a good idea.
•Love the amount of detail Penny goes into! Not too little, not too much, she manages to hit the sweet spot that gets you a deep understanding of what’s going on, coupled with the ability to jump in with confidence and start doing things yourself. VERY pleased with my course purchase, and look forward to more by her!
•Clear, concise, introduction and extension of concepts required to efficiently generate Minecraft style worlds, including Perlin noise and fractal Brownian motion.

You will learn

✓ Build a cube-based geometric world like that generated in Minecraft.
✓ Navigate and manipulate discrete values in 3d space.
✓ Build and skin meshes from scratch using C#.
✓ Save and Retrieve Serialised Data.
✓ Build and manage a voxel data structure.

Requirements

• You should be familiar with C# and the Unity Game Development Engine.
• It would be useful if you have played Minecraft, but it’s not necessary.

This course is for

• Anyone interested in how to put together a blocky voxel world like Minecraft.
• Anyone interested in building and skinning geometry in a virtual world through code.
• Anyone who loves Minecraft and is interested in the complexities that go on behind the scenes.
• Anyone interested in expanding their Unity technical skills with respect to manipulating geometry with code.
• Anyone interested in optimising the rendering process for large scale data and multiple textures.

How much does the How to Program Voxel Worlds Like Minecraft with C# in Unity course cost? Is it worth it?

The course costs $15.99. And currently there is a 20% discount on the original price of the course, which was $19.99. So you save $4 if you enroll the course now.
The average price is $29.2 of 86 C# courses on Udemy.

Does the How to Program Voxel Worlds Like Minecraft with C# in Unity course have a money back guarantee or refund policy?

YES, How to Program Voxel Worlds Like Minecraft with C# in Unity has a 30-day money back guarantee. The 30-day refund policy is designed to allow students to study without risk.

Are there any SCHOLARSHIPS for this course?

Currently we could not find a scholarship for the How to Program Voxel Worlds Like Minecraft with C# in Unity course, but there is a $4 discount from the original price ($19.99). So the current price is just $15.99.

Who is the instructor? Is Penny de Byl a SCAM or a TRUSTED instructor?

Penny de Byl has created 24 courses that got 18,141 reviews which are generally positive. Penny de Byl has taught 116,903 students and received a 4.6 average review out of 18,141 reviews. Depending on the information available, Penny de Byl is a TRUSTED instructor.
International Award Winning Professor & Best Selling Author
Hi, I’m Dr Penny de Byl.  I’m a full stack developer of most things computer sciency and academic with a true passion for teaching.  I’ve been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I’ve also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I’ve won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council’s Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I’m excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.


9.8

CourseMarks Score®

10.0

Freshness

9.5

Feedback

9.4

Content

Platform: Udemy
Video: 6h 24m
Language: English
Next start: On Demand

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