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Hard Surface Vehicle UV Mapping in Maya

Learn how create multiple UV maps for a single object.
(16 reviews)
73 students
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Platform: Udemy
Video: 3h 39m
Language: English
Next start: On Demand

Table of contents


Complex UV Mapping from start to finish – Maya Tutorial
[3hrs 39min] Project Files Included

This tutorial will walk you through how to UV map a complex motorcycle model comprised of several parts. You will learn how to UV various shapes and key strategies to keep yourself organized.  The model will be broken up into 4 separate regions that will each have their own UV layout.  By the end of the lesson you will be able to use specific strategies that will speed up your UV Mapping workflow.  Some of the strategies include, transferring UV maps from one object to another,  creating a custom mel script to quickly assign textures, automatic mapping and more.
All files need Maya 2020 or newer to open
Video Tutorials
There are 18 Video Tutorials averaging about 10 minutes per video.  These can be viewed in order or feel free to jump into any lesson to just learn a specific technique. 

This is part of the Creating Advanced Hard Surface Vehicles in Maya Series:
The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included Modeling, Creating Color IDs, Materials in Substance, and Rendering and Lighting.  You will be provided the proper starting files to follow along.

You will learn

✓ Learn how to UV map complex models.
✓ Learn how to transfer a UV to another object.
✓ Learn when and when not to use Automatic Mapping.
✓ Learn how to keep yourself organized when mapping several objects within one model.


• Basic UV mapping knowledge.

This course is for

• Intermediate to Advanced UV mappers.
Maya / ZBrush Award Winning Tutor
I’m very passionate about 3D. I’m currently creating courses in Maya, ZBrush, and Substance Painter.   I’ve been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I’ve also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won “Teacher of the Year” at my college and two years later I won a world wide award “CG and VFX instructor of the Year” by Digital Tutors.
My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for “The Order 1886” (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I’ve done modeling / lighting / rendering for several iPhone and iPad apps. I’ve worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I’ve been teaching Maya since 2006 but have been mastering it since 2002.

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Platform: Udemy
Video: 3h 39m
Language: English
Next start: On Demand

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