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Game Devs Unleash Artificial Intelligence: Flocking Agents

Artificial Intelligence for Game Devs in Unity to understand & implement the beautiful bird's natural Flocking Behavior
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1,273 students
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Platform: Udemy
Video: 2h 24m
Language: English
Next start: On Demand

Table of contents


Learn how to create Artificial Intelligent Agents that have Flocking Behavior and apply them to your projects in games or movies. You have seen Flocking behavior in nature, in games, in movies and in architectural simulations but you might have missed it.
The course is project based with the best teach-apply loop:
•a theoretical pseudocode (game engine agnostic) implementation •followed immediately by a practical implementation and application in Unity 3d Both pseudocode and Unity C# lectures complement each other giving you a full perspective.
Best video quality 1080p full HD.
You will have access to the course forum where you can discuss each topic with like-minded, A.I. passionate, students like yourself.
With the help of this course you will be able to understand a piece of nature and replicate it, essentially reverse engineer a piece of nature. Invest in yourself and add Flocking to your A.I. skill set! Follow this Unleash A.I. series.
Still unsure? Dive in and learn, and if you are not satisfied you get a 30 day money back guarantee! No questions asked.

You will learn

✓ Analyze, Decompose and Implement custom Flocking Agents for your own game or movie or personal simulation project
✓ Understand and Create Emergence: simple rules that interfere to give rise to complexity
✓ Appreciate emergent behaviors in nature around you
✓ Gain problem solving skills
✓ Understand and use Vectors and Vector Operations successfully in a Game Engine


• You should already have basic Computer Science skills (minimum 6 months experience)
• You should already be familiar with any game engine (minimum 3 months experience)
• Have Unity 3D game engine installed or your own favorite game engine
• Understand Pseudocode or C# or Java

This course is for

• The course is best suited to programmers who want to add realistic bird flocking or fish schooling or other emergent behaviors to their games, movies or simulations.
• The course is best suited to programmers looking to improve their skills on working with Vectors inside the Unity 3d game engine
• The couse if partially suited for students who want to learn emergent behaviour but do not have prior programming experience. The must have at least basic math or physics skills.
• The course is partially suited for students who already know about emergence. They can use it as a refresher.
• The course is not suited for students who do not have basic math or physics skills.
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Platform: Udemy
Video: 2h 24m
Language: English
Next start: On Demand

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