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Game Audio 201: Advanced Sound Design & Recording Techniques

Learn advanced techniques to create sfx, sounds and audio for games as well as ways to develop your career.
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Content

Platform: Udemy
Video: 5h 40m
Language: English
Next start: On Demand

Table of contents

Description

Go more in-depth with the artistic and technological aspects of audio conceptualization and creation. We’ll put audio concepts and theory into practice by recording and creating assets for video game trailers, cutscenes, dialogue and individual ability sounds. By the end of this course, you’ll have multiple portfolio pieces as well as the audio and career knowledge needed to enter the industry.
Want more specifics? We’ll go over:
•Sound Manipulation and Processing
•More Microphone Types and Attributes
•How to Train Your Ear
•Dialogue Recording & Editing
•Phasing
•Modulation & Delay Effects
•Stereo Recording Techniques
•Advanced Audio Formats
•Synthesizers and Audio Synthesis
•Career Development
Check out the bundle course “Game Audio 101 & 201” to get both courses at a discounted price, and go from beginner to advanced Game Sound Designer!

You will learn

✓ Advanced Sound Design for Games
✓ How to Get Paid and Enter The Industry
✓ Synthesizers and Audio Synthesis
✓ Modulation Effects
✓ Stereo Recording Techniques
✓ Dialogue Recording, Editing and Clean-Up
✓ Speaker Construction and Connection Types
✓ Advanced Audio Formats
✓ Part of the “Game Audio 101 & 201: Beginner to Advanced Game Sound Design” course bundle!

Requirements

• Basic Audio Editing and Sound Design Skills
• Working Audio Vocabulary
• Suggested Prerequisite: Game Audio 101
• DAW Access, preferably Pro Tools
• Access to Izotope RX, though not required

This course is for

• Experienced Audio Enthusiasts
• Game Developers
• Composers
• Intermediate Audio Students
Composer and Sound Designer for Games
Originally a violinist, Elliot began his journey in music and audio using the Suzuki method at the age of four. He began playing piano at eight, guitar at 12 and at 20, Daft Punk convinced him to give the computer a shot, too. (Thankfully!)Elliot has degrees in Music Composition and Sound Design, and his work has been featured in campaigns for United Airlines, Instagram, Spiderman: Far From Home, GMC, The Godrej Group, Chevrolet Motors, the Goodman Theatre and the Joffrey Ballet as well as many independent films and games.
Elliot always focuses on creating distinct personality and aesthetic in all audio while maintaining that memorable “hummable” factor in his music. He brings this sensibility to his work in games, film, trailer and commercial projects. He has served as Soundpost Co-Chair for the Chicago Symphony Orchestra Overture Council and teaches as Adjunct Faculty in the Film and Game programs at DePaul University.
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Platform: Udemy
Video: 5h 40m
Language: English
Next start: On Demand

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