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Game AI Fundamentals with Godot Engine

Learn to how code common game AI features in the Godot Engine
(106 reviews)
1,055 students
Created by


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Platform: Udemy
Video: 2h 59m
Language: English
Next start: On Demand

Table of contents


This course covers a bunch of algorithms I use in my games when designing and making npcs to fight the player or fight with the player. These are things like vision systems for handling vision cones and line of sight, aiming systems for aiming at targets with set turn speeds, homing missiles, leading shots when firing projectiles with and without gravity, accuracy systems to simulate more realistic accuracy when leading shots, optimized pathfinding for hundreds of npcs, teams and group battle systems for npcs to engage in large-scale battles with each other, and state machines to simulate behaviours like patrolling, guarding, attacking, and dying. This course is for the Godot engine, though if you’re a somewhat experienced programmer you could probably translate the code over pretty easily. There’s a new stupid unhelpful ‘feature’ that requires me to have two hundred words in the description which is completely pointless and wastes people’s time so here’s some extra words that add literally nothing but help me reach the word count required which some dumb executive probably decided would make courses on this site look more professional when in reality professionals want short and to-the-point content without stupid arbitrary requirements. This course is designed to be clean and to-the-point as much as possible and has a unique lesson-based approach in which I provide partially set-up game scenes with a defined problem to be solved (such as leading shots on a moving target). I then go through and explain how to write the necessary algorithms to solve this problem.

You will learn

✓ Vision Systems
✓ Leading Shots
✓ State Machines
✓ Team-Based Combat
✓ Optimized Pathfinding for Hundreds of Npcs
✓ Accuracy and Aiming Systems


• experience with programming in the Godot Engine

This course is for

• game developers with experience with Godot Engine
Independent Game Developer
I have been making games as an independent game developer for almost seven years now. I’ve made 2d and 3d games of all genres, from horror to puzzle. I’ve also been drawing, painting, and 3d modelling for games for nearly 8 years now. For the past year and a half I have been a content creator on Youtube, making learning materials for other game developers.
Platform: Udemy
Video: 2h 59m
Language: English
Next start: On Demand

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