Hello Everyone, This class is made for Beginners who want to learn how to get started with FumeFX. I will be using 3DS Max as my base Program but you can use Maya too.
No prior 3DS Max/Maya experience is required.
- What you will learn?
First we’ll cover the fundamental stuff in 3DS MAX such as the Project Structure, Cache Setup, Preview Window, Importing, etc. Then we move on to basics of FumeFX covering topics like making a preview, changing the duration, particle setup, fire and smoke, etc. Once that is done we will take a look at some beyond the basics topics like wavelet, rendering, adding lights. At the end we will discuss some projects that will show you how to use Fume in different situations
- Course Structure.
- From 1st to 5th Video I will talk about the Basics of FumeFX and 3DS Max and show some things that will be useful to beginners in the upcoming videos and projects.
- From 6th to 10th Videos I will start teaching about FumeFX and we will learn how to create an explosion in 3DS Max with FumeFX.
- From 11th to 14th Video we will start breaking down projects and recreating the projects from scratch.
The Stock Footage used in the Tornado Shot can be found here –
Happy Learning! Cheers! 🙂