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Creating a Vertex Painter in Unity 3D

Learn how to create a fully interactive painting tool in Unity 3D, from scratch, using C# and MonoDevelop.
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Content

Platform: Udemy
Video: 2h 49m
Language: English
Next start: On Demand

Table of contents

Description

Have you ever wondered how those amazing tools on the Unity Asset Store are created? Have you ever needed a Vertex Painter tool for your own game development projects? Then this course is just for you!
Throughout this course we will take you step by step through the creation of your very own Vertex Painter tool inside of Unity3D! The tool that we create together will allow you to paint vertex colors, save out colors to color palettes and show you have to create a brush that control falloff, opacity, and size.
By the end of this course you will have gained the knowledge and confidence to build your own vertex painter tool inside of Unity3D, and other tools that your game development projects might need!

You will learn

✓ Build your own interactive vertex painter tool for Unity 3D
✓ Create complex Scene View Tools with custom interactivity
✓ Understand more advanced Unity Tools development tricks and tips
✓ Utilize your understanding of customizing the user experience with your own tools

Requirements

• Need to have a basic understanding of C
#• Need to have a basic understanding of Unity 3D
• Having a basic understanding of creating custom inspector editors is a plus.
• A copy of Unity 3D is needed

This course is for

• If you have no prior C# experience, then you might want to brush up a bit on that first
• If you have created simple tools in Unity, then this course will take you to the next level of Tools development
• If you want to learn how to make tools for Unity then this course is for you!
Teaching Game Development and Technical Art since 2013!
Gametutor teaches the latest in game development and technical art for Unity 3D, Houdini 14, Houdini Engine, C#, and Substance Designer. Gametutor has been teaching industry professionals, online, for over a year and a half, and continues to push the boundaries of game development education.
Noah Kaarbo (Co-Creator / Designer / Entrepreneur), has worked in the Game Industry for over 14 years. He has helped ship over 20 AAA titles, ranging from Halo Reach to countless Forza, Call of Duty, and infamous franchises. He is proud to be contributing his skill sets to Gametutor.
Kenny Lammers (Co-Creator / Instructor / Programmer / Technical Artist) has worked in the Game Industry for over 14 years, for large game companies such as Microsoft Games Studios, Activision Blizzard, Surreal Software, Eline Media and Amazon. He has a deep knowledge of C# programming, Shader Development for Games, General Technical Art Techniques, Modeling, Texturing, and Teaching. He has taught course online, for Digipen, and for the University of Washington.
Our Goal with Gametutor is to bring the highest quality Technical Art and Programming training, to the masses, and show how awesome game development can be!
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Platform: Udemy
Video: 2h 49m
Language: English
Next start: On Demand

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