In this course we will create a short Point & Click Adventure game (Monkey Island, Full Throttle) from scratch in Unity. You will learn about object oriented programming and have an overall better understanding of C#.
We will provide you with all the assets needed to create the game (including 3d models, audio), feel free to use these assets in your own games.
We will also discuss the concepts and advantages using Object-Oriented approach, such as Inheritance, and also discuss Editor Scripting heavily to create a custom inspector for ease of development. We will also delve into Entity State concept, where every entity instance state can be saved, so it will persist on each sessions, multiple save system with thumbnail on each entry base on the last screenshot, and also we will learn about baking light for the scene.
Basic knowledge in Unity API C# is required.
Who is the target audience?
Anyone who wants to learn how to make games
Indie game developers